WALL·E | Typeset In The Future
LOTS of little details on type and design choices from WALL·E
LOTS of little details on type and design choices from WALL·E
Quality is a way of working, and affected by everything
big writeup about command palettes in UIs
"the latter is a stylistic variation of the former"
Deeply unsettling
Still mixed feelings on DALL-E, the book is good though. Useful some well-explained concepts.
from hn.
some interesting extra ideas, on top of those from the DALL-E prompt book - tricks like "in a circle" to get something logo-style that is sufficiently centred.
Also smart:
Finally, I did a bunch of Google reverse image searches for it. You know, just to be sure.
A beautiful writeup of some of the many issues of touchscreens.
History of his website redesigns. There was a more recent one since, but this post is more detailed.
Some great design notes, making things with game design in mind (i.e. "make the next action obvious"), rather than just going for goddamn slot machine mechanics.
via Amelia
I hate so many aspects of recent reddit, it somehow continues to get worse.
It’s shocking to me how people sell out like this. You have to know deep down that all these hostile short term juicers destroy the brand, each malfeasance creating more room for a competitor. I mean you guys replaced Digg, cmon.
The audacity to claim “it works”, in italics no less.The real shame of the current tech companies is they have no principles, no long term vision. They all feel like they follow the same curve, a bunch of managers hitting KPIs during their 2-5 year stint before trading up, ending in some PE firm diving in at the end for the final squeeze.
They’re lemons being juiced dry, when they should be a garden of lemon trees.
“But we got 20% more juice than last year!!”
Yea, you did.
Some complaints about the lack of obvious scrollable areas.
And HN discussion with some more.
Cool write up, some interesting points:
The design philosophy behind flash was to let you make animations and interactive content.
The design philosophy behind html/css/js/web stack is a composable system of modules that can be bundled, used to center objects, and plumb state to components.
Need more content like this. "How to do sensible things with HTML" is under-explored compared to how to do stupid things with JS
I agree and kinda hate this boring trend
Comments start with a neat post from JT Nimoy on designing realistic hacker interfaces for Tron Legacy
Amazing write up, and clever outcome. Waist-level pockets are indeed stupid or poorly design most of the time, The reach/support diagram is a good illustration of the problem space
This is joy
Amazing thread
More local example of homogenous diversity. At larger scale all cities start to look the same as well
Love this. Doesn't need to be stored as JSON either, can convert from whatever and generate
Accessibility won't work as an afterthought, it needs to be part of the process.
Making sites accessible makes them better for all users. Real-life example of this is curb-ramps.
Great pushback on the one-way design -> developer handover that often happens.
I've had some great pairing sessions with designers over video calls this year. I am curious to try using recordings to bridge time gaps.
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