Tagged “games”
On highlighting paths/interactive items in games
98mprice/PSone.css
Julius
Julius is a fully working open-source version of Caesar 3.
You have a sad feeling for a moment, then it passes
Beautiful beautiful phrase
The man who made the “worst” video game in history
Had heard of ET game, didn't know about the games that came before it.
DALL-E, the Metaverse, and Zero Marginal Content
MicropolisJS: A JavaScript clone of the original SimCity | Hacker News
Incredible project
Hidetaka Miyazaki Sees Death as a Feature, Not a Bug
"What happened after 2010?"
Sokoban - Original & Extra - #1
Conway's Game of Life in OCaml
From a saved note from years ago, I apparently wanted to learn OCaml in 2016. Never did
After ‘Grand Theft Auto III,’ Open-World Games Were Never (and Always) the Same
Despite having just 5.8% sales, over 38% of bug reports come from Linux
Turns Out The Hardest Part of Making a Game is...Everything
Why Doors Are The Enemy - Diary Of An Unreal Engine Noob
Great writeup on the many challenges posed by adding doors to a game. Also quite amazing seeing how much people can do with Unreal without having to type code.
Game Design, Not Gamification, for Great Products
Some great design notes, making things with game design in mind (i.e. "make the next action obvious"), rather than just going for goddamn slot machine mechanics.
via Amelia
Why medieval city-builder video games are historically inaccurate
Age of Invention: Where Be Dragons?
CC0-licensed 3d models
Godot maintainer removes controversial satirical piece from documentation
I don't have strong opinion on it one way or the other. But I think we can all agree that exploitative game mechanics do suck.
Twitter thread that apparently motivated the removal.
No-Bullshit Games
Mobile games that aren't full of ads, slot-machine mechanics, or micropayments
Twitter thread about level design and stairs
Tips on stair placement, making things visible in levels, and some room/layout tricks to make stairs actually useful rather than min-length ramps between areas of different heights.
Cab Ride
Drive a train, forever, through a dreamlike land.
Transport passengers to their destination.
Watch the world go by.
Listen to chilled out chiptune music.
A beautiful, amazing thing.
Zero-K Amph wreck models
Found my first contributions to Zero-K! Was looking for commits but this predated the git repo
A Game Designer’s Analysis Of QAnon
Good writeup of the scary phenomenon of getting people to people batshit insane conspiracy theories. "Don't trust experts. Do your own research. Here's some facebook posts to get you started".
Quake’s 3-D Engine: The Big Picture
A lot of programmers get to that second 90%, get tired and bored and frustrated, and change jobs, or lose focus, or find excuses to procrastinate. There are a million ways not to finish a project, but there’s only one way to finish: Put your head down and grind it out until it’s done. Do that, and I promise you the programming world will be yours.
Build, gather, brawl, repeat: The history of real-time strategy games
Voidcall: 13kb RTS game in WebGL
Coffee is Hard
The ludicrous complexity of everyday activities is never as obvious as when you ary to add it to a game.
The Wavefunction Collapse Algorithm explained very clearly | Robert Heaton
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